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(+1)

nice but  the mouse sensetivity was way too high

Agreed

(+3)

poggers

(+1)

I really like it! the wall running and grappling both feel really smooth


the bread enemies are also cute

Thanks! It took me a while to get the movement right, but I'm pretty pleased with the end result

Do you plan on doing more with the movement?

I would like to try adding more movement options that could be picked up during gameplay, to make the game more rougelike-like, but I haven't really decided what they would be yet,

Besides the wallrun and grappling hook, maybe the ability to climb walls easier? I felt like it could be difficult to scale walls at times

Post mortem is included in the Devlog document. I didn't post the devlogs on social media, but I still wrote them so I thought they should go here.