A Parkour First Person Shooter, where you play in a randomly generated city filled with hostile wheat products. Collect different weapons and progress through the city to reach the portal.

Use your excellent parkour skills and your trusty grappling hook to maneaveur your way to victory.

Made in ~1-2 months for Devtober (as well as an experimental project)


  • Movement - W A S D
  • Shoot - LMB
  • Grapple - RMB
  • Interact - E
  • Quit To Menu - Backspace (because escape is exit full sceen)
PlatformsWindows, macOS, HTML5
Rated 5.0 out of 5 stars
(1 total ratings)
Made withBlender, Paint.net, Adobe Photoshop, Unity
Tags3D, FPS, Parkour, Roguelike
Average sessionAbout a half-hour
InputsKeyboard, Mouse


Gluten Newton 23 MB
Gluten Newton OSX 25 MB

Install instructions

Unzip the files for your relevant device, or play in the browser.

Development log


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nice but  the mouse sensetivity was way too high





I really like it! the wall running and grappling both feel really smooth

the bread enemies are also cute

Thanks! It took me a while to get the movement right, but I'm pretty pleased with the end result

Do you plan on doing more with the movement?

I would like to try adding more movement options that could be picked up during gameplay, to make the game more rougelike-like, but I haven't really decided what they would be yet,

Besides the wallrun and grappling hook, maybe the ability to climb walls easier? I felt like it could be difficult to scale walls at times

Post mortem is included in the Devlog document. I didn't post the devlogs on social media, but I still wrote them so I thought they should go here.